Hey!

I'm Felipe Rabaça. Currently finishing my Master’s in Interaction Design in Lisbon, I enjoy exploring how people interact with technology through research, prototyping, and iteration.

Drawing of myself with a bezier curve
rePraça highlight. A phone in the middle shows the app open, with the user editing a public plaza. Around the phone, many of the 3D urban objects are displayed, such as street benches and a light pole. On the bottom of the image there is the rePraça project logo

Public squares exist around the entire city; hundreds of citizens interact with them every day.

What if those citizens were the planners of these places? Would these squares keep their current shape? How do one's wishes for this square differ from the space that currently exists, and how differently does each visitor imagine these places?

rePraça ("re-Square") is a virtual creator of city squares. This project aims to work the imagination of public spaces by its passersby; it stems from the desire to create a platform where citizens can create, share and exchange their views about city structures.

Project information:

Individual work | Mobile app developed with Unity

Designed for the course Final Project - Digital Media Design

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rePraça website

Arrasa Quarteirão highlight. A phone in the middle shows the game open, with the player running away from the enemy around the city. Around the phone two 3D elements are shown, the MAQ-11 character blue monster and the green military tank enemy. Under the phone there's the game logo.

Do you also like the charm of classic arcade games, with their simple core mechanics repeated through levels? How can that feeling of pure, chaotic fun be captured for a modern mobile experience? What does it take to create a gameplay loop that is immediately understandable but keeps players wanting to replay it?

Arrasa Quarteirão ("Blockbuster") is an exploration of these questions. It's an action-packed arcade game where the player takes on the role of MAQ-11, a friendly blue monster escaping from the scientists who wants to capture them. The goal is simple: demolish as many buildings as possible as fast as you can.

This project's development began in a university course about Game Design and evolved through multiple other classes, such as Sound Design and UI for games, growing in complexity and features. As an evolving group project, this game was an exercise in translating a simple concept into a fun, polished product. The process also served as a great lesson in teamwork and managing the contributions of multiple teams.

Project information:

Group work | Mobile game developed with Unity

My roles: Game design, User Interface, UX, coding, animation, sound design

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Arrasa Quarteirão website

other projects

Revolta da Vacina

Board game design

How do you turn a complex historical event into a fun and educational board game?

This project explores strategic gameplay and visual design to teach players about the 1904 Vaccine Revolt.

Concept:

Set in Rio de Janeiro during the pivotal Pereira Passos Reforms and the Vaccine Revolt of 1904, Revolta da Vacina is a board game that immerses players in a crucial moment of the city's history. By incorporating an unusual theme, the game mechanics explore contemporary issues of vaccination and social uprising through a historical lens.

The game board features an authentic 1904 map of Rio, complete with the urban reform plans of the era and details on historical landmarks. By engaging with local history in this playful way, players can deepen their connection to the city's culture and discover new aspects of its neighborhoods.

Gameplay pits two factions against each other: the Peacemakers and the Rebellious. Each side competes to vaccinate the population according to their goals, swaying public opinion along the way. The outcome of this struggle determines how vaccines are perceived and ultimately shapes the future of Rio de Janeiro.

My roles:

Visual design, Game design, Animation, illustration

Duration:

This project was developed over one semester for PUC-Rio's Advanced Project - Design and Distribution course.

Design & Skills:

This project involved in-depth historical research, balanced game mechanic design, iterative prototyping, and creating all visual assets for the board, cards, and packaging.

Metrô Rio

App prototype

How can the daily commute be made simpler and more informative? This project is a conceptual redesign of the Metrô Rio app, focusing on a cleaner user interface and more intuitive navigation to improve the passenger experience.

Concept:

The goal was to redesign the Metrô Rio app to be more user-friendly for both daily commuters and tourists. The new interface prioritizes the most common user actions: planning a trip, checking line status, and viewing the metro map. The design introduces a cleaner, more modern visual language.

My roles:

Individual work

Duration:

This project was developed over one month for PUC-Rio's Prototyping course.

Design & Skills:

This project involved user journey mapping, competitor analysis, UI/UX design, information architecture, and creating a high-fidelity interactive prototype in Figma.

Páprica

Service design

A meal-kit delivery service designed for those who want to cook but lack the time to plan and shop. Páprica delivers fresh, pre-portioned ingredients and simple recipes right to your door, making home-cooked meals easy and accessible.

Concept:

Páprica is a project aimed at young Brazilians who have become less interested in cooking due to the abundance of ready-to-eat food options on the market.

The project goal is to promote a healthier, more economical, fair, and high-quality nutrition: a sustainable diet. We deliver tasty and easy-to-cook meal combinations directly to the user’s doorstep. This introduces new recipe options to even the most reluctant cooks and provides cooking instructions for everyone. Páprica combines flavor, affordability, and convenience in a perfect balance.

My roles:

User interviews, design system, prototype, testing, animation

Duration:

This project was developed over one semester for PUC-Rio's Advanced Project - Strategy and Management course.

Design & Skills:

This project involved a long research, with more than 25 interviews conducted with people from different backgrounds, from bus drivers to nutritionists. We also did brand identity design (logo, color palette, typography), packaging design, UI/UX design for the conceptual website, and the creation of the recipes with the help of specialists.

All my projects