User doing a blind test of the interface. Computer on the front shows the UI for the testing team to follow it.
Navegante temporary and personalized cards

The current Metro ticket machines in Lisbon are outdated, confusing, and inaccessible to the visually impaired. We designed and prototyped an interface that creates a better flow for everyone, from a local rushing to work to a blind tourist navigating the city for the first time.

Project presentation

Research

barra decorativa amarela nas cores do Navegante

This is the current Metro ticket machine:

Current machine from Lisbon Metro

Through a series of 13 interviews, with locals and tourists, users reported feeling confused and insecure when using it.

Current machine user interface, showing two screens in a photo grid

Most frequent complaints were:

Notes from the conducted interviews organized in post its on a virtual board

Notes from the conducted interviews

The worst:

As the machine is entirely based on touch inputs...

It was not adapted for the visual impaired. At all.

How to make an UI that’s easier to understand while accessible to all?

Design

barra decorativa amarela nas cores do Navegante

easier to understand

barra decorativa preta na identidade do Navegante User flow diagram of the new scheme for the metro machine UI

accessible to all

barra decorativa preta na identidade do Navegante
semi circulo amarelo decorativo

Option 1: wheel controller as input

Draft of the 1st option for the metro machine

Small decorative bar as a list dot Physical interface allows for blind and visually impaired people to have touch feedback

Small decorative bar as a list dot One button does it all: rotation navigates between the menu, pressing selects the current option

Two images showing the machine controls, on the left a hand rotates the wheel, rotating the options on the screen. On the right, pressing the wheel selects the current option Screen of the language selection. It has a circle in the middle, with the different flags circularly surrounding it Screen of the card selection. It has a circle in the middle, the options are to buy a new card or reload your current one Screen of the ticket selection. It displays all the ticket options, showing the details in the circle in the middle Screen of the quantity of tickets. It allows users to select how many tickets they want Screen of the payment. User can select their payment method, being presented the total they will pay in the circle in the middle
semi circulo amarelo decorativo

Option 2: ATM-like input method

Example of the usabilty of this option, showing a hand on top of one of the lateral buttons

Small decorative bar as a list dot Using physical buttons allows for blind people to sense each option and receive touch feedback

Small decorative bar as a list dot Touch sensitive buttons allow for hover state: when finger hovers through the option the machine reads it, pressing the button confirms it

Screen of the card selection. It has a circle on the right side, and the left side buttons shows the options to either buy a new one or reload an existing card Screen of the quantity of cards when buying a new one. It allows users to select how many cards they want Screen of the ticket selection. It displays all the ticket options, showing the details right next to their button Screen of the payment. User can select their payment method, being presented the total they will pay in the circle in the right side

User testing

barra decorativa amarela nas cores do Navegante Draft of the option 1 vs. first screen of option 2. A text reads which options is better: wheel vs atm. Physical prototype of Option 1, with a rotation wheel in red in the middle and slots to put your card on each side.

Physical prototype of Option 1, with a rotation button in the middle as the input method.

Physical prototype of Option 2, showing a computer keyboard with all the buttons covered but 4 on each side.

Option 2 prototype, where we covered the keyboard keys, leaving only 4 keys uncovered on each side. This gave the users the feeling of an ATM machine.

test protocol

barra decorativa preta na identidade do Navegante

"Easy" test

Buy a single trip

Arrow pointing to the side

It’s always the first option, so the user only needs to press the button, not rotate it much

"Difficult" test

Reload card for the weekend

Arrow pointing to the side

There are multiple possible outcomes. This forces the user to navigate and explore the interface to choose whichever ticket they think to be better

semi circulo amarelo decorativo

Option 1: wheel controller as input

2x easy tests

Goal: Understand the natural movements of the user, measure difficulty levels, observation of participants habits and tendencies, and gather feedback from the interaction.

3x difficult tests

Goal: Limit test the interface, find UI problems, have participants deep in the information hierarchy, and test the entire flow.

Small decorative bar as a list dot Iterations

Zapping was being chosen over the ”Daily Pass” options, which, for the tasks, would be a better choice.

A possible enhancement would be to move the Zapping position on the list, making it the last option. This would also make more sense, as Zapping is the only option where you add cash, not trips, to your card, so it could also be more natural for it to be in the end of the list, not mixed with the others.

Screen of the ticket selection, now updated to show zapping as the last option

Zapping is now the last option in the ticket selection screen.

semi circulo amarelo decorativo

Option 2: ATM-like input method

5x difficult tests

Goal: Same objectives as for the Option 1.

Test results

barra decorativa amarela nas cores do Navegante

SUS - System Usability Scale

barra decorativa preta na identidade do Navegante
semi circulo amarelo decorativo

Option 1: wheel controller as input

Graph of results for the SUS test of option 1 easy task

”Easy” tests results.

Graph of results for the SUS test of option 1 difficult task

”Difficult” tests results.

semi circulo amarelo decorativo

Option 2: ATM-like input method

Graph of results for the SUS test of option 2 difficult task

”Difficult” tests results.

SAM - Self-Assessment Manikin

barra decorativa preta na identidade do Navegante Graph showing results for option 1 SAM, highlighting the difference between pilot and normal tests

The results in the Option 1 tests show a clear enhancement after the pilot tests, probably indicating that our better explanation of the task also led to a higher level of understanding.

Removing the pilot tests, these are the result averages:

Graph of results for the SAM test for option 1 and the average

Option 1 SAM results.

Graph of results for the SAM test for option 2 and the average

Option 2 SAM results.

The rotating wheel version of the machine had a better overall score for dominance and pleasure, probably due to users understanding how to interact with the interface more easily, with many saying it was very intuitive to understand the rotating scheme.

Meanwhile, the ATM version had a higher arousal, maybe due to participants having a harder time understanding how to interact with the interface, leading to a higher level of attention.

Side by side comparison of SAM results of option 1 vs 2

Conclusion

barra decorativa amarela nas cores do Navegante

Option 1: wheel controller as input proved to be...

most importantly: even with their eyes covered, participants still easily used the machine, proving this can be a good solution for all users.

Option 1 draft, with a crown on top, and option 2 first screen. The text rads option 1 is better
Credits

Designed by Alişan Ustun, Felipe Rabaça, Gustavo Albuquerque